I find this hilarious, considering I've gotten a grand total of one flame in all my 500+ hours of monking. Which is more than made up for by the countless compliments I've received.
QFT/
Sorry but I've been playing this game since it more or less came out and have only been witness to 3 abused monks. Who we're, I might add, quickly defended by the rest of the team.
I have obviously not been in every party but you get what I'm saying.
Oh and btw, Frenzy is cool for dmg, but I stopped using it after Pre-searing for a reason. Double dmg is nasty whatever way you look at it. I've had Glad's armour with the dolyak + watch yourself and still recieved high dmg from things like Chain lightning and earth spells. God forbid the dmg I would have 'felt' in Frenzy mode .
On a side note, I do often use flurry for the attack speed. Ok I deal 25% less dmg per attack but over time, it adds up to more. Plus with a 3-1 vampiric sword and both live vicariously and vigorous, you can keep yourself healed and dish out good dmg. Never mind building adrenaline for the Galrath>Final thrust combo.
WHAT?!? You are complaining about that warrior when he is actually helping you heal himself?!
You guys are never happy are you?
Using Frenzy and Healing Signet causes a large increase in the damage the warrior in question will take during the "casting" of the Signet. This damage may be more than the current Health of said warrior, therefore causing him to die. If it does not result in death, then it is highly probable that said warrior will be very low on health; the health recovered by the Healing Signet may or may not be enough to cover the amount of damage the warrior took while casting, and it is extremely improbable that there will be a positive result in health.
Healing Signet is, in my own opinion, made to be used when a quick heal is needed after several enemies have been defeated and still more are on the way, when the enemies being faced are not powerful enough to take full advantage of the decreased AL and therefore it may be safely used during combat, or as a last-ditch effort to survive a battle (among other similar circumstances).
While I do not agree that Frenzy should never be used, I do believe that it should be used with caution and in moderation. For example, using Frenzy while bashing on a Ether Seal is a very bad idea. However, using Frenzy on an enemy such as a Charr Chaot is sometimes a very useful and wise tactic (depending on surrounding environment and current circumstances).
Anyway, I digress from the topic of this thread.
Monks deserve respect, but only if they are actually Monks and not complete moronic idiots with a staff and tattoo set.
I don't know what the Monks are complaining about. They get in to way more groups than Mesmers ever have.
isnt that the truth. if it wasnt for my guild mates i would of never gotten my Mesmer to the ring of fire. as a Mesmer i started having trouble getting into groups around the jungle missions. i also have a monk and see the shortage of monks because i cant go into any mission town and in less then 2 minutes i usually get a few invites.
This entire sordid affair brings back bad flashbacks involving monks for me. Mainly:
"Kick the mesmer, or I won't heal anyone."
"Mesmers are useless, so you can just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing die."
"Delete your mesmer and make a real character, noob."
Et cetera.
I've met some very fine and nice monks, certainly, but those encounters have assured I will always look out for my own skin in PUGs.
Last edited by jciardha; Feb 25, 2006 at 04:14 PM // 16:14..
I got halfway through page 5 before I grew too disgusted for words. I am now in Rant Mode.
Then you missed the part where we were doing it to be light-hearted and/or blow off steam. It may be a sad fact, but if it had been any other profession, no one would have noticed or cared.
Quote:
Originally Posted by LaserLight
I have had one group where the battery bothered to help me out, and that was only between fights where he wasn't enslaved to the Monks.
As a sometimes-battery, I'll give rangers an enery boost if they're trapping, running pre-battle preparations or calling for it, if I can. But there's a hierarchy to this (Monks, Mesmers, Eles, Necros, Rangers -- the only ones I intentionally neglect are Warriors, unless I see that they're effectively using energy for a purpose). Blood is Power sacrifices 1/3 of your max health, so it's not something you can do constantly without recovery, or on a whim (usually BiP means supporting only about 3 in the party consistently, or 2 plus whoever's in most need). Ritual's sacrifice is lighter, but requires you to touch the person, so if you're standing in battle and the monks are further back, I might change my mind (another reason why warriors miss out -- they're usually necessarily right at the center of the melee).
Quote:
Originally Posted by LaserLight
And even then, if there's even one idiot in a group, you blasted things just up and quit, no matter how much the rest of the group - who in my experience cracks on the idiot harder than the Monks do - need you.
Quitters come in all professions and unless the circumstances were extreme, I don't respect any of them (although I was driven to it once, and at least a couple of teammates supported me on it afterward). I wouldn't have supported the strike at all if there had been any indication that this was what was being championed. It wasn't, it was just in fun.
Quote:
Originally Posted by LaserLight
Warriors, I'll imagine, feel lucky if they receive less than ten complaints about their performance a minute. Mesmers feel lucky if they can snare a group at all.
I've complimented some excellent Warriors that I've teamed with, and received many a positive comment when I've played my warrior (I can't think of any time I got flamed). Mesmers get no respect, you're right there. Mine nearly finished the game, but almost entirely with henchies. But I never hesitate to compliment a Mesmer for taking out the enemy monks or shutting down the hydrae Meteor Shower, if only because no one else in the party will have noticed otherwise.
Quote:
Originally Posted by Studio Ghibli
And be careful about making generalizations. All wammos this or all monks that.
My own warrior is a W/Mo too, for the smiting capabilities (which someone pointed out are great for close combat). Doesn't mean that I can't have fun heckling them. We aren't taking this too seriously.
Quote:
Originally Posted by Lozza
Does that mean Alesia, Lina and Mhelno go on strike too? :|
They just show their support by aggroing everything in all the missions they're taken into. Yeah, that's it.
Quote:
Originally Posted by Savio
Why does the Monk have to call energy unless they're at 0 for some reason? Does the Monk not have energy management?
Quote:
Originally Posted by Bloom
To stop the wammo charging into the next mob?
Is that why they do it?
Less aggro, more recharge! Vive la revolution!
Quote:
Originally Posted by talon
... Obviously the monks protesting aren't very good at their job...
Uh-huh. If there was a point to the protest, it had to do with this kind of ignorance. I've had mostly excellent response from people I've played with, but still had the occasional time where someone aggros everything, especially mesmers, then drops them on all on me while they run off to fight a boss or something out of range. And then they get huffy when they die because I'm too busy trying to stay alive and get my energy back up past 0. But I suppose a good monk should be able to weather this with no problem. Good luck finding your "good monk" then.
Quote:
Originally Posted by Medion
WHAT?!? You are complaining about that warrior when he is actually helping you heal himself?!
Frenzy + Healing Sig = "you attack faster but take double damage" + "you take double damage while using this skill." Or damage x 4. Face it: how many times do you do this and it works, vs. how many times do you do this and end up pinging yourself as dead and asking "where's the heals?"
Quote:
Originally Posted by talon
Sagius, you just gave me the funniest idea for a healing monk ever. Hehehe I can't wait to try it out.
BiP for Energy management, Firestorm to help attack, Healing spells and Light of Dwayna for res
Hm. Let's see. BiP requires sacrificing 1/3 of your max health. And you can't use it on yourself. Firestorm will keep you occupied for 5 seconds casting, and by the time you get into your healing skills and finish healing yourself, it'll be time to use that Light of Dwayna. Could work.
I understand your frustration. But when I played my warrior I wanted to fight! not just stand there and tank for everyone else. This may not make sense to you, but the reason I chose a warrior character was to go toe to toe with the monsters, sword/axe/hammer swinging and inflicting great pain. I did not pick a warrior to take all the damage for the entire team while standing still in a stance. What's the use of all those damage skills if a warrior is just supposed to stand there and take it for the team? Now, I am not stupid and realize that aggroing all the monsters=certain death. I know a lot of people, not just warriors, who just plain don't know to watch aggro. Its very frustrating, but again, it is NOT just warriors that aggro.
anyways, good luck striking or whatever monks. I for one appreciate good monking and will tell them when they do good. But I am not about to start paying monks just to come do missions!
THK was one of the missions i had the most fun with being a warrior. i got to do damage getting up to the keep then once inside i grabbed the torch, got near the beacon in the center, as the groups came in i would just move side to side to get agro, stand there and take damage while my trusty monks kept me alive and the other 5 on the team killed everything. even just standing there taking the damage while holding the torch i still got to return some damage.
got to laugh at the 'i'll let you die' monks, newsflash guys, you let your tank die, the rest will follow, you need your warrior as much as he needs you. lose the superiority complex and then look back and ask yourself how many times you complimented a warrior on a good tank. never i bet, just took it all for granted. ring a bell??
Frenzy + Healing Sig = "you attack faster but take double damage" + "you take double damage while using this skill." Or damage x 4. Face it: how many times do you do this and it works, vs. how many times do you do this and end up pinging yourself as dead and asking "where's the heals?"
Healing signet is -40 armor. And if anyone is still unclear on this, as Savio was saying, Frenzy isn't half armor, its double damage. (IE, if you took 1 base damage from an attack, you would take 2 total damage, not 10 or whatever)
The full picture is this: if you activate Frenzy, and then use your Healing Signet you do not gain the speed bonus from Frenzy (becuase you are using a skill, not attacking). All you manage to achieve is reducing your armor by -40 with 2x damage.
So, don't use Frenzy if you are about to use Healing Signet. Healing signet, heal, then frenzy. I'm sure some don't realise, though, that when a warrior is fighting a PvE mob and turns on his frenzy, hes probably only taking 8-12 damage per hit, unless hes not tanking at all.
got to laugh at the 'i'll let you die' monks, newsflash guys, you let your tank die, the rest will follow, you need your warrior as much as he needs you. lose the superiority complex and then look back and ask yourself how many times you complimented a warrior on a good tank. never i bet, just took it all for granted. ring a bell??
Maybe I tend to get in a better class of PuG then, because I see it happen. Just a couple of days ago, I was in a group in the Ring of Fire mission where a ranger rushed in, aggroed 3 mobs, drew them onto the monks and then quit. Right after that, the monks went down and then the rest of us, leaving one warrior. With well-timed stances and smites and better-timed Healing Sig, he dealt with 3 remaining floating squid, one of which was an Ele boss and one of which was a Mesmer boss. We were all cheering him on and having a great time watching, monks included.
(That is, until we found out he didn't have a rez, but we wiped, stayed together, got an ele and finished the mission next time out)
This whole thing is still hilarious... especially that "nerf Gaile" bit.
I think there are 2 main recognition/realization gaps here:
1) Warriors do in fact need to realize that they need to let energy regen, and to control agro.
And likely more importantly:
2) Monks and Ele's need to realize that there is a legitimate need for moving along as fast as possible. Necros with minions and warriors with adrenaline skills are hinderred in their contributions to the party when they are made to wait. The shorter the minions are just standing around and dying, the better. Similarly, if a warrior can make it to the next group of enemies and already have adrenal skills charged, he/she can be that much more effective killing, KD ing, tanking, or whatever.
So, if we can all open our eyes, respect these needs of other classes, and try to move on as quickly as possible (but not too quickly), problem solved.
hehe... "nerf Gaile"... still laughing at that one
So yeah. Last night, I noticed the monk strike... and completed THK with my mesmer. And henchmen. Never needed a single res.
Seriously, just don't bring Cynn. Bring all the other henchmen, and sit near the king. VOILA! Mission completed.
So for any other mesmers complaining about not getting into groups... HENCHMENHENCHMENHENCHMENHENCHMEN. With henchies, not once have I seen any of the following happen:
-Hitting Frenzy then using Heal sig.
-Reckless burning through energy.
-Random aggroing of enemies.
-Random going AFK.
-Insults or other childish activity.
-Refusing to attack called targets.
-Insubordination of any kind.
My only complaints about henchmen are the following: No condition/hex removal (oh well, I can do that), Cynn's lack of knowledge about AoEs (stupid Fire Storm), and the general lack of AI to get out of AoE spells. Those are all. And sadly, that's doing better than most human players.
I find this post funny, if the warriors where really smart, they would go figure out a few solo builds as i did, then go tank everything at the end of the mission and do it with henchies, worked so much easier for me, just hit balenced stance every now and then, sheilds up, mark of protection, bla h blah blah, let the henchies do the rest of the work, it wasn't hard at all, but as for the monk thing, i find it funny, as i never rely on a monk, unless its my friend, i always have healing breeze on me and mending, no matter where i go.. well have fun with this guys :P
The strike was a joke. The strike is a joke. The majority of monks involved were having a laugh.
Anyone who believes monks are seriously demanding the removal of henchies, 50 gold per heal and 1 plat per res, and a union, you need to take a break and enjoy the fresh air for awhile, not because you're crazy or anything, but instead simply to relax and gain a new perspective of things.
Because this is funny. And no one should be working up a huff over this, let alone drawing up a list of people who--because they're having fun--need to be blacklisted.
No one who's at THK would actually be running the mission anyway. No one is seriously on strike. It's simply a fresh (and a social!) alternative to, say, farming griffons. I've met some nice people. We're doing some synch dancing.
Just relax, mate.
Incidentally, your list neglects--if you wish to remain so hardcore--the original perpetrators.
Last edited by Studio Ghibli; Feb 25, 2006 at 05:12 PM // 17:12..
A sane person at last! Thank you, thank you, thank you From someone who plays a monk, and a mesmer, and an ele..and all those other hated classes, I tip my hat (all 7 of them) to you.
I only have 4 hats to tip atm, but agree wholeheartedly